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L'Université de Winnipeg (The University of Winnipeg)

L'Université de Winnipeg est une université publique canadienne située au centre-ville de Winnipeg, au Manitoba. L'université offre principalement des programmes du premier cycle, bien que certains programmes du deuxième cycle et qu'un programme d'éducation permanente existent. Elle a été fondée en 1938 suite à la fusion du Collège du Manitoba (fondé en 1871), du Collège Yellow (fondé en 1875) et du Collège Wesley (fondée en 1888), pour former le United College (Collège uni), collège affilié à l'Université du Manitoba. Elle est devenue une université indépendante sous son nom actuel en 1967. L'Université de Winnipeg est aparentée à une école secondaire: le University of Winnipeg Collegiate (l'Institut collégial de l'Université de Winnipeg).
University of Winnipeg (U of W) is a public university in Winnipeg, Manitoba, Canada that focuses primarily on undergraduate education. The U of W's founding colleges were Manitoba College and Wesley College, which merged to form United College in 1938. The University of Winnipeg was established in 1967 when United College received its charter.
Event-driven programming

Event-driven programming

Chapter 5 covers event-driven programming. Events are user or condition driven and so each event defines a triggering event and an event-handler (a method)
Point of View

Point of View

An object’s Point of View comprises its position and orientation. Position tells us where the object is in the world. Orientation tells us the direction an object is facing. An object’s position is given by 3 values: location in the world’s LR axis, location in the world’s FB axis, location in the world’s UD axis. See the pointOfView.position property values. An object’s orientation is given by 3 values: yaw, pitch, roll. Yaw is the objects rotation about the UD axis. Pitch is the object’s rotation about the LR axis. Roll is the object’s rotation about the FB axis. See The PointOfView property for objects Active Learning: Students start Alice, run FirstWorld and Dancing Bee(from Appendix A worlds)
Architecture

Architecture

Architecture involves the set of significant decisions about the organization of a software system, decisions concerning: its structural elements and their interfaces its behaviour as specified in the collaborations its composition into progressively larger subsystems
Introduction to Human Resource Management Chapter 12 Work Options & Employee Motivation

Introduction to Human Resource Management Chapter 12 Work Options & Employee Motivation

Spring 2010 ACS-3913 Ron McFadyen * Model View Controller Originated with Smalltalk development (1979) Separates a system’s classes into View, Controller, Model

Mapping an ERD to a Relational Database To map an ERD to a relational database, 4 rules are defined to govern how tables are constructed. Rule for entity types Rule for relationships Rule for attributes 4) Rule for participation constraint

Use Cases Used to capture functional requirements – there are other requirements categories such as usability, reliability, performance, supportability, interface, … A use case represents a goal an actor wants to accomplish. An actor is anything with behaviour – roles played by people, organizations, other systems

Spring 2010 ACS-3913 Ron McFadyen * Class Diagram Begins as a conceptual or analysis class model and evolves to a design class model Used throughout the development process. More detail added as time goes by. A static view of classes – shows structure: data, operations, and associations.

* Fall 2009 ACS-1903 Writing Data To a File When writing to a file we need objects from the following classes are used to write data to files: FileWriter – This class allows basic file writing functionality. PrintWriter – This class allows the programmer to write files using the same style that is used to write to the screen (i.e. print and println).

Database Theoretic Basis Entity Relationship (E-R) Modeling
Chapter 3 Decision Structures, Part B

Chapter 3 Decision Structures, Part B

Variable Scope The Conditional Operator The switch Statement DecimalFormat Class printf We’ll cover just the switch for now
ACS-1805 Introduction to Programming using Alice

ACS-1805 Introduction to Programming using Alice

Note to Instructor: Slides may be used either in a traditional lecture format or with an Active Learning approach. If you are using an active learning approach, suggestions will appear in this "Notes" area on appropriate slides.

91.3913 Assignment 4 Answers April 5, 2002 1. Cyclomatic complexity Either of these two representations is correct (simple sequences can be collapsed to a single node). CC = #edges - #nodes +2 = 6 - 6 + 2 = 2 CC = #edges - #nodes +2 = 4 - 4 + 2 = 2 4 marks Total of 27 marks

Use Case Realizations with GRASP Patterns “The assignment of responsibilities and design of collaborations are very important and creative steps during design” “there is no ‘magic’ or unjustifiable decisions in object design” “A use-case realization describes how a particular use case is realized within the design model, in terms of collaborating objects” makeNewSale enterItem endSale makePayment startUp You should review these sections

* Fall 2010 ACS-1805 Techniques for designing code (Ch 3) Storyboards Text (aka pseudocode) Diagrams Flowcharts (a procedural technique shown in text) Directed lines indicate flow of execution UML activity diagrams (an OO technique) UML is an OO standard for diagramming for OO systems Directed lines indicate flow of execution
Anthropomorphism

Anthropomorphism

From the Merriam-Webster’s online dictionary (www.m-w.com): Main Entry: an·thro·po·mor·phism Pronunciation: -"fi-z&m Function: noun Date: 1753 : an interpretation of what is not human or personal in terms of human or personal characteristics : HUMANIZATION
Anthropomorphism

Anthropomorphism

From the Merriam-Webster’s online dictionary (www.m-w.com): Main Entry: an·thro·po·mor·phism Pronunciation: -"fi-z&m Function: noun Date: 1753 : an interpretation of what is not human or personal in terms of human or personal characteristics : HUMANIZATION
Observer P. 368+

Observer P. 368+

Problem: There are many objects (subscribers) needing to know of the state changes, or events, of another object (publisher), and we want to keep the coupling low. Solution: Define a subscriber or listener interface that is implemented by the subscribers. Situations: Text example: A user interface object, a window, needs to be informed when a domain object changes In some distributed meta-data environments, replicas need to be notified when the source changes Alarm systems need notification of alarms being triggered Also known as Publish-Subscribe
Techniques for designing code

Techniques for designing code

Storyboards Text (aka pseudocode) Diagrams Flowcharts (a procedural technique shown in text) Directed lines indicate flow of execution UML activity diagrams (an OO technique) UML is an OO standard for diagramming for OO systems Directed lines indicate flow of execution
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