Newest Viewed Downloaded

3D –graphics and animation About modeling… Harri Airaksinen;

3D –graphics and animation About modeling… Harri Airaksinen;

Modeling; coordination

Axels (right-handed coordination system) – fingers direction Rectangular coordinate system or Cartesian coordination versa spherical or azimuthal coordinate system Origon Direction of positive axels Global- and local coordination's. Where do you need local coordinate system?

Modeling; basic primitives

Different 3D systems has their own set of basic primitives and their parameters (value, can be integer or some other data), example: Cube: Height, width, length, color, surface material, reflection, transparency – can you say any more? How to transfer 3D models between different systems? It’s a hard business – there are standards, de-facto DXF

3D Studio Max - DXF

0 SECTION 2 HEADER 9 $ACADVER 1 AC1021 9 $ACADMAINTVER 70 1 9 $DWGCODEPAGE 3 ANSI_1252 9 $INSBASE 10 0.0 20 … and so on

Modeling; mathematics

Math is behind everything …. specially in 3D Matrix- and array calculation (corner points and surfaces between them) Spatial integrals Lightning models and algorithms Reflection and collision algorithms “Everything is already invented? “

Modeling; surfaces

“There is no circle – only number of polygons” The quality of display depends how you have set it up – more polygons = heavier model  must optimize the models Famous Utah teapot

Modeling; polygons

Modeling; editing

Editing means changing spatial matrix values Scaling (Uniform Scale/Non Uniform Scale) – relative scaling or scaling via axel direction Moving (value can be given as absolute from global coordinates or local movement from current location) Rotating, remember right-handed coordinate system – take axel on your hand, finger will tell the positive rotation direction Tools for editing (based on 3D system) – using mouse, keyboard, object lists…

Perspective

Projection plane Parallel projection – perspective angle Perspective can be controlled via camera lenses

One more thing about scene

You can fix your user 3D modeling user interface – don’t do before you know what you do!

3D camera movement directions; terms

Names are coming from movie industry (think that camera is picturing you) Dolly, a translation of the camera along its X (side direction) Tilt, a rotation of the camera around its X axis. May called  also a pitch (as in airplanes pitching) Boom, a translation along its Y axis (up - down) Pan (yaw), a rotation around its Y axis Truck, a translation along its Z axis (toward – away) Roll, a rotation around its Z axis Zoom, a special type of camera move where only the camera's simulated focal length is modified but its position and orientation remain untouched (same effect as truck)

Anything else to remember?

Save different versions of your 3D models Remember backups  Max’s autobackup/default 5 min. Customize  Preference settings File  Set Project folder File  Summary info

Sketches - drafts

Modeling starts with drawing sketches Pen and paper is still very good tools for sketching  Do you know how to draw, everybody can make sketches Using 2D painting/drawing tools – use of scanning Modeling dimensions – model allways using real dimensions – what about if the model is kilometers wide?  submodels

Sketches - drafts

Pen sketches and the final model Final Year project; Panu Aatrokoski - Seikkailupeli Odot Tamat On (2007)

The use of a line

Important basic primitive when you define 3D object shapes and other characteristics Easy to create using today’s modeling tools Straight lines (polygonal lines)  used to create polygons and polygon meshes

Controlling lines

Controlling lines – 3D Studio Max

Modifier – and mouse right button Circle -> Modifier -> house right button -> convert to editable…

Modeling – input devices

Command nputs: Mouse -- 3D mouse --- & key board, still Digit tables (sketching and 2D – also 3D, if modeling application supports)

Short movies - Pixar

http://www.pixar.com/shorts/ http://profile.imeem.com/j6a57z/video/vBvL51C-/pixar_the_birds/

Surfaces and primitives

Surface Basic primitives Editing basic primitives Free form modeling

Showing 1 - 20 of 26 items Details

Name: 
Lec2_eng
Author: 
N/A
Company: 
N/A
Description: 
3D –graphics and animation About modeling… Harri Airaksinen;
Tags: 
model | object | coordin | edit | system | use | line | surfac
Created: 
11/1/2007 7:49:56 AM
Slides: 
26
Views: 
14
Downloads: 
4
Rating: 
0


> Comment



Share this presentation
|

Comments

Share this presentation:

|
Sitemap