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DISTRIBUTED SYSTEMS Principles and Paradigms Second Edition ANDREW S. TANENBAUM MAARTEN VAN STEEN Chapter 4 Communication

DISTRIBUTED SYSTEMS Principles and Paradigms Second Edition ANDREW S. TANENBAUM MAARTEN VAN STEEN Chapter 4 Communication

Layered Protocols (1)

Figure 4-1. Layers, interfaces, and protocols in the OSI model.

Layered Protocols (2)

Figure 4-2. A typical message as it appears on the network.

Middleware Protocols

Figure 4-3. An adapted reference model for networked communication.

Types of Communication

Persistent communications Figure 4-4. Viewing middleware as an intermediate (distributed) service in application-level communication.

Types of Communication

Persistent Un messaggio inviato, è conservato nel middleware di comunicazione fino a che la spedizione ha successo Transient Un messaggio viene conservato solo per il tempo necessario alla spedizione o alla ricezione Synchronous Chi spedisce viene bloccato fino al termine dell’invio Asynchronous Chi spedisce continua immediatamente il proprio flusso di esecuzione Discrete Streaming

Conventional Procedure Call

Sometime used: call-by-copy/restore (dipende dal linguaggio usato) (a) Parameter passing in a local procedure call: the stack before the call to read. (b) The stack while the called procedure is active.

Client and Server Stubs

Figure 4-6. Principle of RPC between a client and server program.

Remote Procedure Calls (1)

A remote procedure call occurs in the following steps: The client procedure calls the client stub in the normal way. The client stub builds a message and calls the local operating system. The client’s OS sends the message to the remote OS. The remote OS gives the message to the server stub. The server stub unpacks the parameters and calls the server. Continued …

Remote Procedure Calls (2)

A remote procedure call occurs in the following steps (continued): The server does the work and returns the result to the stub. The server stub packs it in a message and calls its local OS. The server’s OS sends the message to the client’s OS. The client’s OS gives the message to the client stub. The stub unpacks the result and returns to the client.

Passing Value Parameters (1)

Figure 4-7. The steps involved in a doing a remote computation through RPC.

Passing Value Parameters (2)

Figure 4-8. (a) The original message on the Pentium (little endian).

Passing Value Parameters (3)

Figure 4-8. (b) The message after received on the SPARC (big endian).

Passing Value Parameters (4)

Figure 4-8. (c) The message after being inverted. The little numbers in boxes indicate the address of each byte.

Passing reference parameters

Es. i puntatori? Possono essere proibiti i passaggi per riferimento; Si possono usare strategie di copia

Parameter Specification and Stub Generation

Figure 4-9. (a) A procedure. (b) The corresponding message.

Asynchronous RPC (1)

Figure 4-10. (a) The interaction between client and server in a traditional RPC.

Asynchronous RPC (2)

Figure 4-10. (b) The interaction using asynchronous RPC. Se non c’è l’accept request si ha una one-way RPC

Asynchronous RPC (3)

Figure 4-11. A client and server interacting through two asynchronous RPCs (deferred synchronous).

DCE

Distributed Computing Environment Meno diffuso di Sun RPC E’ un middleware che si basa sul modello client/server; Mette a disposizione numerosi servizi: file service distribuito; directory; security; distributed time service; …

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Steve Armstrong
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DISTRIBUTED SYSTEMS Principles and Paradigms Second Edition ANDREW S. TANENBAUM MAARTEN VAN STEEN Chapter 4 Communication
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