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Agent Internals Roope Raisamo (rr@cs.uta.fi) Dept. of Computer and Information Sciences University of Tampere http://www.cs.uta.fi/~rr/

Agent Internals Roope Raisamo (rr@cs.uta.fi) Dept. of Computer and Information Sciences University of Tampere http://www.cs.uta.fi/~rr/

Introduction

This lecture is a brief survey on some artificial intelligence techniques that can be applied in software agents. The main references are the following books: Bigus & Bigus, Constructing Intelligent Agents with Java. John Wiley & Sons, 1998. Watson, Intelligent Java Applications. Morgan-Kaufmann, 1997.

Problem solving using search strategies

How to present a problem so that the computer can solve it? A solution: to present the problem as states and to solve the problem using search techniques. State space the initial state and the set of possible operators the allowed operators are applied to the initial state which results in a certain path in state space the problem: how to identify the goal state?

Search strategies

If problem-specific information is not used the search is usually inefficient so called brute-force, uninformed, or blind search Problem-specific information makes the search more efficient heuristic, informed, or directed search  course Algoritmien suunnittelu ja analyysi

Heuristic search techniques

NP complete problems do not make it possible to find the best solution in reasonable time, so we need to be content in a good solution

Heuristic solutions

Generating and testing solutions: choose the first solution that solves the problem ”Mountain hiking”: compare the generated solution to the goal by measuring the estimated distance from the goal (can be a local minimum or a local maximum) Randomization, introducing disturbance

Heuristic search techniques

Greedy search: go always to the direction that looks best A* Search takes into account the following: an estimate of costs that are needed to move from the current state to the goal state an estimate of costs that are needed to move from the initial state to the state n Constraint solving -- fulfulling the constraints The selected set of constraints determines acceptable solutions

Means-ends analysis (Newell and Simon, 1963)

A simple solution (Rick and Knight, 1991): 1. Compare the current state C to the result state G. If they are equal, the search is complete. 2. Choose the most important difference compared to the result state and make it smaller with the following steps: (on the next slide)

Means-ends analysis (Newell and Simon, 1963)

a) Choose an operator that refers to the difference. In case no suitable operator exists, the search is ended as a failure. b) Try to apply the chosen operator to state C by generating two temporary states: one in which the preconditions of the operators are true (prestate, P1) and another that is the state after the chosen operator is applied to state C (poststate, P2) c) Divide the problem in two parts: C --> P1 ja P2 --> G. Call this algorithm recursively to both parts. If both are solvable, the solution is C-->P1 op P2-->G

Presenting the knowledge

How to present information on the problem domain in the application? a solution: use symbols (e.g., representing objects or ideas with strings or numbers) natural language would be the best way for humans to present this information by it is not that in computer programs

Procedural representation

Information and related operations Easy to program Hard-coded knowledge, usually not adaptable without program code changes Attaches the information and its operations strictly together An option is declarative representation: we list facts, rules, and the relationships between them.

Relational representation

As in relational databases The information is stored in tables in which required searches are conducted using a database system and SQL language, for example. Are not suitable to represent complex relationships and can be inefficient

Hierarchical representation

Inheritance of knowledge ”football is-a ball” Makes it possible to apply algorithms in several levels of abstraction (and detail) Is especially suitable to be used with object-oriented software techniques and object-oriented databases

Predicate logic

 course Logiikkaohjelmointi, spring 2002 Clauses describe the state of the world Minnesota is cold in the winter: place(Minnesota) and temperature(cold) and season(winter) cold(Minnesota, winter) winter(Minnesota,cold)

Predicate logic

The manipulation of information and the generation of new facts: proving things right or wrong (resolution) using the method of proving the negation false combining several clauses (unification) replacing a variable with a constant, replacing a variable with another variable, and replacing a variable with a predicate The base for the Prolog language that is based on logic programming paradigm

Deduction systems

Rule-based deduction (if-then) Forward Chaining (inferencing) Backward Chaining (goal-directed inferencing) Fuzzy Logic the truth value may be anything that [0.0, 1.0] Planning  course Tekoälyn ohjelmointimenetelmät

Learning systems

Learning paradigms guided learning, learning based on examples undirected learning, detecting the similarities in the input or detecting features in the input re-enforced learning when the result is not clear Neural networks ===> course Neuroverkot Decision trees based on the information theory

Learning systems

Classifiers learning for rule-based systems genetic algorithms ===> course Algoritmien suunnittelu ja analyysi This is only a brief introduction to the techniques; those who are interested may want to take part in the course Tekoälyn ohjelmointimenetelmät

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Agent Internals Roope Raisamo (rr@cs.uta.fi) Dept. of Computer and Information Sciences University of Tampere http://www.cs.uta.fi/~rr/
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