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Caching for Web 2.0(How? + Why?) Adam Martin, NCsoft Europe Showing 1 - 20 of 144 items

Tags: 2.0 | web | cach | data | web | invalid | content | part | user | xslt

Caching for Web 2.0

(How? + Why?) Adam Martin, NCsoft Europe 1

Overview of talk

Part 1: Web 2.0 Part 2: Web 2.0 + Games Part 3: Caching Part 4: Real example 2

PART ONE: Web 2.0

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What is Web 2.0?

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No-one knows

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…but it’s made lots of money

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#7

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pretty easy

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website

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content

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viral thingies

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advertising

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#13

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What is Web 2.0?

(in 5 bullets) 14

#1 - You cannot escape the Internet

15 Your product is always using the internet, even when you think it isn’t what’s the first thing a player does when your singleplayer game gets too frustrating? Stop playing. OK, second thing, if they really like you? Go online, lookup hints, tips, cheats, cracks… they get involved with the ONLINE COMMUNITY, they SHARE FILES, and they READ ARTICLES, even CONTRIBUTE FAQs (form postings indexed by Google)

go online

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#17

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read walkthroughs

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download cheats

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try them out

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