Caching for Web 2.0(How? + Why?) Adam Martin, NCsoft Europe
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Tags: 2.0 | web | cach | data | web | invalid | content | part | user | xslt
Caching for Web 2.0
(How? + Why?) Adam Martin, NCsoft Europe
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Overview of talk
Part 1: Web 2.0 Part 2: Web 2.0 + Games Part 3: Caching Part 4: Real example
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…but it’s made lots of money
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What is Web 2.0?
(in 5 bullets)
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#1 - You cannot escape the Internet
15 Your product is always using the internet, even when you think it isn’t what’s the first thing a player does when your singleplayer game gets too frustrating? Stop playing. OK, second thing, if they really like you? Go online, lookup hints, tips, cheats, cracks… they get involved with the ONLINE COMMUNITY, they SHARE FILES, and they READ ARTICLES, even CONTRIBUTE FAQs (form postings indexed by Google)
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